[Twisted-Python] What's so cool about Twisted?
glyph at twistedmatrix.com
Sun Dec 23 03:06:33 EST 2001
On Thu, 2001-12-20 at 17:26, Michael Dartt wrote:
> (Yes, Glyph, I know it leads to increased sexual potency.)
> The really short version of this email: What features/tools/etc. does Twisted
> offer, how do they differ from conventional APIs/programs, and what do they
> do? (E.g. Sessions vs. cookies, Widgets, Passport....) What would
> its "feature list" look like?
I really wish I could point you at a complete feature list; right now,
though, a lot of things are in flux. This is a complaint that I've
heard before though, so if you manage to get a good idea of what Twisted
is from reading a combination of code, list archives, and documentation
snippets that we've written, a concise write-up of that would be really
> The longer version:
> The recent message about CGI/Sessions got me wondering how Twisted differs from
> other 'net frameworks, and how I can capitalize on its advantages. For
> example, I'm planning on running a blog on top of Twisted (all I need is a
> computer to code on...:P). On a standard web server, I'd probably set most of
> and such. But Twisted's got these things called Sessions and Passports, and
> I've seen a lot of bits thrown about in regard to Widgets. And there's
> probably a lot of stuff I haven't heard about.
For this specific case, I can answer you:
You will need to know about twisted.web.widgets and twisted.enterprise
(probably the version we're working on right now, still unreleased).
There are copious comments in Widgets, and Enterprise has a fairly small
API, documentation is forthcoming.
As far as sessions go; they're just an automatically managed cookie with
some arbitrarily-associated state. The API is simply that a Request
object has a method getSession, which will return a Session instance;
set or get any attributes you like on that object; it has no relevant
These session objects expire every half an hour of inactivity or so.
Finally, twisted.forum (still unreleased, I believe; I've got to get
moving on the next release!) will probably provide you with a good bit
of straightforward example code for how to do these sort of things.
> I know there's the "Why Twisted?" section, but it's *extremely* high-level,
> basically saying "It's written in Python, has a bunch of different protocols
> that can interface, and is well-supported," which is like someone handing you a
> tool box and telling you, "There are some really useful tools in here. They're
> like ones you may have heard about, but better." "So...why are they better?
> What do they do? Why would I want this tool set over a different one?"
A lot of the really cool functionality in Twisted is still being
developed. The main interesting thing about Twisted is that it's a
platform for developing integrated functionality, not in any one bit of
functionality that exists at this time. This is a feature which is hard
to describe, especially to non-technical people
This makes it better than the average web platform because on the
average web platform, it would not be possible to integrate a chat
program with your webserver and have it access the same data.
Decoupling your data into a relational database can help, but you still
end up with process synchronization and communication problems; not to
mention the fact that ALL data that you want to have accessible through
the chat interface must be represented in the database.
With Twisted, lots of people are working on lots of parts of the
networking infrastructure at once. It's ideal for games, but it's also
ideal for web applications. Given the factoring of the code, there is a
lot of common code at each level, so as we reimplement, optimize,
refactor, and enhance various pieces of the codebase to support, let's
say, a multiplayer game, the webserver and IRC server get better too.
> I realize at least part of this comes from my ignorance regarding network
> programming; I'm basically a neophyte when it comes to that. Otherwise, I
> could probably dive into the code and figure out what does what, and how it's
> different or better than the way things are normally done. As it is, I
> wouldn't know where to start. Once I know what the parts are and what they do,
> I should be able to use my m4D Py7h0n sKi11Z (;-}) to figure out the "how".
Learning network programming is a task in itself, and learning Twisted
could probably help you through it. Some of the confusing stuff is in
the style of programming that Twisted encourages, which is to say
event-based rather than threaded. Some of the confusing stuff is in the
various bits of Twisted that use Python's internals to make things
happen "behind the scenes". In general, however, sample programs with
Twisted are short and to the point, and you can focus on the particular
problems of your application domain (See doc/examples in the Twisted
In the absence of documentation, ask questions either on this list or in
the #python channel on irc.openprojects.net; there will often be
developers there who can help you. Usually this mailing list is helpful
too, I *ahem* ENCOURAGE other developers to help newbies and write
documentation ;). I will try to turn salient mailing list posts into
HTML documentation in a timely manner, but I make no promimses.
______ you are in a maze of twisted little applications, all
| |_\ remarkably consistent.
| | -- glyph lefkowitz, glyph @ twisted matrix . com
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