[Reality] Re: darkness

Glyph Lefkowitz glyph@divunal.com
Sun, 22 Aug 1999 18:28:12 -0400 (EDT)


This discussion is bouncing around lists.  It started on divunal-devel and
I suggest we return it there ...

Ben, please post to the list when you respond.  Thanks.

--glyph

On Sun, 22 Aug 1999, Phil Christensen wrote:

> --- Ben Moore <moore@ISI.EDU> wrote:
> > Phil Christensen wrote:
> > > I think darkness ought to be handled by look. It should check to
> > see if
> > > there's a "dark" boolean set or not.
> [snip snip]
> > I see one problem with that.  You would have to change how look
> > functions each time you added a new attribute.
> 
> No, you wouldn't. I'm only talking about modifying look  to deal with
> the fact that an object might not be "lookable".
> 
> When I mentioned underwater rooms it was only an example. But doing it
> this way, a room could extend whatever it wanted but still be dark.
> 
> -phil
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
> 
> 
> _______________________________________________
> Reality maillist  -  Reality@twistedmatrix.com
> http://www.twistedmatrix.com/mailman/listinfo/reality
>