[Reality] Re: darkness
Glyph Lefkowitz
glyph@divunal.com
Sun, 22 Aug 1999 18:28:12 -0400 (EDT)
This discussion is bouncing around lists. It started on divunal-devel and
I suggest we return it there ...
Ben, please post to the list when you respond. Thanks.
--glyph
On Sun, 22 Aug 1999, Phil Christensen wrote:
> --- Ben Moore <moore@ISI.EDU> wrote:
> > Phil Christensen wrote:
> > > I think darkness ought to be handled by look. It should check to
> > see if
> > > there's a "dark" boolean set or not.
> [snip snip]
> > I see one problem with that. You would have to change how look
> > functions each time you added a new attribute.
>
> No, you wouldn't. I'm only talking about modifying look to deal with
> the fact that an object might not be "lookable".
>
> When I mentioned underwater rooms it was only an example. But doing it
> this way, a room could extend whatever it wanted but still be dark.
>
> -phil
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