[Reality] Re: darkness

Phil Christensen evil_ivan@yahoo.com
Sun, 22 Aug 1999 15:31:07 -0700 (PDT)


--- Ben Moore <moore@ISI.EDU> wrote:
> Phil Christensen wrote:
> > I think darkness ought to be handled by look. It should check to
> see if
> > there's a "dark" boolean set or not.
[snip snip]
> I see one problem with that.  You would have to change how look
> functions each time you added a new attribute.

No, you wouldn't. I'm only talking about modifying look  to deal with
the fact that an object might not be "lookable".

When I mentioned underwater rooms it was only an example. But doing it
this way, a room could extend whatever it wanted but still be dark.

-phil
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