[Reality] Re: darkness

Phil Christensen evil_ivan@yahoo.com
Sun, 22 Aug 1999 12:30:08 -0700 (PDT)


I think darkness ought to be handled by look. It should check to see if
there's a "dark" boolean set or not. That way, it'd be simple to make a
dark room (just add a dark boolean, no need to extend class_dark room.
that way if other room classes ever become very useful -- like
underwater rooms and such -- we can have dark, underwater (or whatever)
rooms.

We would need to change a few spots, so look as always called to
refresh the view, but that'd be fairly simple...

-phil
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