[Divunal-author] imaginary design
Glyph Lefkowitz
glyph@twistedmatrix.com
Thu, 26 Sep 2002 10:33:41 -0500 (CDT)
----Security_Multipart(Thu_Sep_26_10:33:41_2002_764)--
Content-Type: Text/Plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Well, Moshe caused me to spend a few minutes thinking about writing fiction,
which I am constitutionally unable to separate from game design at this point
in my life, and inspiration struck in the form of this fragment of a
dramatization of a gameplay session:
http://zelda.twistedmatrix.com/hourglass.xhtml
I hope to take this further, but I thought it might be an interesting read.
I'd also be interested in this as a test of zero-story. What do you think is
going on in this story? :)
--
| <`'> | Glyph Lefkowitz: Traveling Sorcerer |
| < _/ > | Lead Developer, the Twisted project |
| < ___/ > | http://www.twistedmatrix.com |
----Security_Multipart(Thu_Sep_26_10:33:41_2002_764)--
Content-Type: application/pgp-signature
Content-Transfer-Encoding: 7bit
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.0 (GNU/Linux)
iD8DBQA9kyjYvVGR4uSOE2wRAvRDAJ9oETiOyWmKE+RQ7U97LICW42/FpACfYw9s
mmkxVR7pYaqWn9R56gMroyU=
=Sn5h
-----END PGP SIGNATURE-----
----Security_Multipart(Thu_Sep_26_10:33:41_2002_764)----