[Reality] Current Task: OBJECT PROXIES.

Christopher Armstrong radix at twistedmatrix.com
Mon May 1 19:55:40 CDT 2006


Jp and I will be working on "OBJECT PROXIES" starting tonight. These are
meant to solve the problem of dynamically changing the behavior based on
intermediary game objects. FOR EXAMPLE: A sound-proof glass window should
let light through but not sound. This would be implemented by capturing
events which traverse the glass window, and removing aurial concepts from
that event. MAYBE. We don't actually know how we're going to do this, but
we'll write some unit tests and see where that takes us.

--
Christopher Armstrong
International Man of Twistery
http://radix.twistedmatrix.com/
http://twistedmatrix.com/
http://canonical.com/
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