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Fade in.
Eye-level extreme long shot of a street scene in Balamb.
Camera tracks slightly to follow character movement. Player cannot move camera without moving character.
Party exits Zell's house (first door on R).
Interactive elements include:
a man seated foreground in front of
a store where items can be bought and
a yellow spot on the ground with white particles spiraling over it -- a "draw point" where players can receive magic spells (only once per point per visit to the local area).
There is an unusual subtlety of camerawork here. While the party is in the foreground the camera focuses there...