<div>Hi everyone,</div><div><br></div><div>I've decided to write a Tic-Tac-Toe gameserver and client(no biggie, just for getting used to twisted as I'm pretty new to it). The gameserver facilitates the connection between two clients and maintains the game state.</div>
<div><br></div><div>I'm having trouble deciding how to create factories and protocols for the server.</div><div><br></div><div>What I am expecting is a toss to decide who plays first followed by a move from client in a sequential manner. The client sends messages of the format "MOV 2 3" to specify co-ordinates on the board, when prompted by a "MAKE MOVE" from the server.</div>
<div><br></div><div>So the server should alternate between connections, read and send data. How do I accomplish something such as this?</div><div><br></div><div>Thanks,<br clear="all">zm<br>
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