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<DIV><FONT size=2>I'm about to start programming a game in Python. The game will
be a web-based board game with a social aspect, something like <A
href="http://www.chesspark.com">http://www.chesspark.com</A>. I want the game to
run in both browsers and as a desktop client. Therefore I'm wondering what
python-based technologies I need. I know that Javascript/AJAX is necessary for
the browser part so I have decided on the following:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>1. Pyjamas - (for the AJAX browser stuff)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>2. Pyjamas-desktop - (for the desktop client)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>3. Web2py (or djanjo, or django+pinax) - for the website
on which the game will run and for database access and social part - login,
chat, members, profiles, game history, etc.)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>4. Twisted - for the networking and chat
functionality.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>5. Pygame - for most of the game stuff, sprites, inages, etc.
(Actually I don't know if Pygame is necessary for a board-type
game.)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>My understanding of the above technologies is still limited
and I'm not sure if I need all of these because some functionality may be
overlapped. e.g. I don't know where Pyjamas leaves off and where
web2py/danjo/pinax begins.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>Can someone please give me some advice?</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>Kindest Regards,<BR>Dan Huffman<BR><BR><A
href="http://www.WHITokyo.info">www.WHITokyo.info</A> What's Happening In
Tokyo podcast<BR><A href="http://www.Jindies.com">www.Jindies.com</A>
Bringing you the very best in music by Japanese independent
artists!</FONT></DIV></BODY></HTML>