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<DIV><FONT face=Arial size=2>Hooray! Torque and Twisted taste great
together!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Torque is the Tribes2 game engine available for
license at <A href="http://www.garagegames.com">www.garagegames.com</A> </DIV>
<DIV> </DIV>
<DIV>It runs on Win32, Mac, and Linux and is quite robust... in fact, I have
written a Python binding for it... and used this binding to hook up Twisted...
</DIV>
<DIV> </DIV>
<DIV>Here is my post on their forum:</DIV>
<DIV> </DIV>
<DIV>-------------------------------</DIV>
<DIV> </DIV>
<DIV>I have used TGEPython (with small improvements) to hook up Twisted and
Torque... </DIV>
<DIV> </DIV>
<DIV>Twisted is Python internet/distributed computing framework... it has
support for many internet protocols and includes a very cool distributed
object/RPC system... it also has an authorization (security) model and DB-API
2.0 database support... </DIV>
<DIV> </DIV>
<DIV>I am currently using Twisted for a Torque distributed content system
(assets and database)... it will also be used in my server hierarchy: Master,
World, Zone</DIV>
<DIV> </DIV>
<DIV>I wrote a TorqueReactor for Twisted(quite trivial), the only time killer
was running into a FPU precision problem... </DIV>
<DIV> </DIV>
<DIV>Enough of my yacking, check them out: <A
href="http://www.twistedmatrix.com">www.twistedmatrix.com</A></DIV>
<DIV> </DIV>
<DIV>-J</DIV>
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