[Twisted-Python] Small practice application
zubin.mithra at gmail.com
Thu Sep 30 01:51:25 EDT 2010
> Hi everyone,
> I've decided to write a Tic-Tac-Toe gameserver and client(no biggie, just
> for getting used to twisted as I'm pretty new to it). The gameserver
> facilitates the connection between two clients and maintains the game state.
> I'm having trouble deciding how to create factories and protocols for the
I have made little progress in this regard, please view it here.
I intend to read lines from clients based on the value of
ServerFactory.player in the following manner.
- In the lineReceived() method. I check the value of self.factory.player.
If the current instance is the (self.factory.player)th element of
self.factory.connections. If yes, read the input, parse and make changes to
the table. This is the basic idea for reading data and detecting which
client it came from.
However, I am confused on how to write data over to a particular player(0 or
1). Is there any way I could choose to write to a particular object?
> What I am expecting is a toss to decide who plays first followed by a move
> from client in a sequential manner. The client sends messages of the format
> "MOV 2 3" to specify co-ordinates on the board, when prompted by a "MAKE
> MOVE" from the server.
> So the server should alternate between connections, read and send data. How
> do I accomplish something such as this?
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