[Twisted-Python] Re: Twisted and python-ogre

Tristan Seligmann mithrandi at mithrandi.za.net
Fri Feb 15 22:15:48 EST 2008


* Steve Holden <steve at holdenweb.com> [2008-02-15 21:45:03 -0500]:

> That's consistent with a frame rendering time of roughly 23 ms. Waiting  
> 10 ms after each rendering would indeed lower the rate by about 10 fps.

But LoopingCall tries to schedule the next call for N seconds after the
start of the previous call, not the end of the previous call, so that
doesn't quite explain it. (Unless I'm misunderstanding something...)
-- 
mithrandi, i Ainil en-Balandor, a faer Ambar
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