[Twisted-Python] Two main loops

Jasper jasper at peak.org
Mon Nov 12 11:56:15 EST 2007

Nitro wrote:
> In a game you usually never send/receive huge objects. For various 
> reasons you always try to reduce your bandwidth as much as possible. A 
> low bandwidth implies a rather low number of objects and data.
Actually, in my (and most) turn based strategy games, it's normal to 
send lots of data, every turn.  Not all games are realtime, with data 
that fits easily into small packets.


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