[Twisted-Python] Two main loops
jasper at peak.org
Mon Nov 12 11:56:15 EST 2007
> In a game you usually never send/receive huge objects. For various
> reasons you always try to reduce your bandwidth as much as possible. A
> low bandwidth implies a rather low number of objects and data.
Actually, in my (and most) turn based strategy games, it's normal to
send lots of data, every turn. Not all games are realtime, with data
that fits easily into small packets.
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