[Twisted-Python] game server
s9900164 at sms.ed.ac.uk
Sat Mar 22 17:51:03 EST 2003
Since a couple of people have expressed interest in my tutorial-to-be, and I
have no time to work on it at present, I've posted what little there is on:
It's horrible hacky code and it doesn't seem to work with the latest (CVS)
Twisted, but hopefully there'll be something there of use...
On Saturday 22 Mar 2003 12:04 pm, Joe Halliwell wrote:
> I've been sporadically developing some code for a tic-tac-toe client and
> server upon which I intended to base a tutorial. I've not got around to
> starting the document, but I'd be happy to make the code available to you
> and/or any other interested parties.
> On Saturday 22 Mar 2003 5:14 am, Anthony Lim wrote:
> > Hi:
> > I am new to Twisted but after browsing the Twisted web site feels that
> > it may be what I need. I am developing a game server for online
> > multiplayer turn-based games like the one in http://games.yahoo.com
> > <http://games.yahoo.com/> . Does anyone have any experience in applying
> > Twisted in this area? Need all the advice I can get.
> > I am looking at supporting 20K users with 10% online, and the
> > possibility of scaling up to 200,000 users or more. Can Twisted be used
> > for supporting these figures? Any benchmark I can refer to?
> > Regards
> > Anthony Lim
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