[Twisted-Python] game server

Joe Halliwell s9900164 at sms.ed.ac.uk
Sat Mar 22 17:51:03 EST 2003


Since a couple of people have expressed interest in my tutorial-to-be, and I 
have no time to work on it at present, I've posted what little there is on:

http://bigred.homelinux.org/~joe/tictactoe/

It's horrible hacky code and it doesn't seem to work with the latest (CVS) 
Twisted, but hopefully there'll be something there of use...

Cheers,
Joe

On Saturday 22 Mar 2003 12:04 pm, Joe Halliwell wrote:
> Hi,
>
> I've been sporadically developing some code for a tic-tac-toe client and
> server upon which I intended to base a tutorial. I've not got around to
> starting the document, but I'd be happy to make the code available to you
> and/or any other interested parties.
>
> Thanks,
> Joe
>
> On Saturday 22 Mar 2003 5:14 am, Anthony Lim wrote:
> > Hi:
> >
> >
> >
> > I am new to Twisted but after browsing the Twisted web site feels that
> > it may be what I need. I am developing a game server for online
> > multiplayer turn-based games like the one in http://games.yahoo.com
> > <http://games.yahoo.com/> . Does anyone have any experience in applying
> > Twisted in this area? Need all the advice I can get.
> >
> >
> >
> > I am looking at supporting 20K users with 10% online, and the
> > possibility of scaling up to 200,000 users or more. Can Twisted be used
> > for supporting these figures? Any benchmark I can refer to?
> >
> >
> >
> > Regards
> >
> > Anthony Lim
>
> _______________________________________________
> Twisted-Python mailing list
> Twisted-Python at twistedmatrix.com
> http://twistedmatrix.com/cgi-bin/mailman/listinfo/twisted-python





More information about the Twisted-Python mailing list