[Twisted-Python] reality server vs PUB
Glyph Lefkowitz
glyph at twistedmatrix.com
Sat Sep 1 20:23:39 MDT 2001
On Fri, Aug 31, 2001 at 10:07:23AM +1000, Chris.Hadgis at mincom.com wrote:
> Is it my imagination, or is twisted.reality somewhat similar to Python
> Universe Builder? I have just discovered this after reading through the
> i-f newsgroups this morning. I plan on downloading it and taking it home
> to look at.
Yes, they are similiar -- they both use Python to achieve a great deal of
built-in dynamism. They both use pickle to save game state. However, PUB is
more solidly focused on single-player games, with a trivial networking module.
(they appear to use neither select nor threading, but expect full messages to
arrive at once and never have a socket block. This will really only work for
testing on a single machine. Twisted Reality is more of a small RPG engine to
demonstrate the capabilities of its robust networking layer.
I think that neither one is sufficiently mature to make full-blown
'Jigsaw'-sized games in without hacking on them a bit.
And to let the mask of objectivity drop for a moment, I think that Twisted has
considerably more momentum at this point, even if most of the effort isn't
going into improving Reality itself :-).
> Does anyone else know anything about this?
I have known about it for quite some time :-)
> Btw, how do I go about getting a TM home-page?
Meet me on IRC (#python on irc.openprojects.net) and ask nicely :-). I need to
speak with you in real-time to set up an account, and we can put you on Twisted
CVS at the same time.
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